lol get over yourself, its not because your "to good" - ive described whats visible in the film using the text on the top left. your crosshair is clearly seen "snapping" to hitboxes with 1 pixel precision, and there are "repeated movements" which could only have been done by code (the scene where the crosshair moves to the left to reposition itself multiple times)
i took 3 demos of 3 rounds, and the content shown in the film is the
raw frames pulled by fraps -
there is no editing on the footage what so ever. demo 1: 02 June 2007, 00:36:14
demo 2: 02 June 2007, 00:45:27
demo 3: 02 June 2007, 00:46:47
demos 2 and 3 were rounds one after another .. so that kind of kills your "youve been collecting these 3 demos for months" argument. . .
the
only reason i started making demos in the first place was because i had reports from people you were cheating... so i thought "hey, i'll make some demos and check it out"... once i had watched the 3 rounds, it was clear something was going on.
the reason the gun is on the left is because i play with the gun on the left, and the footage was rendered on my game. if you play the demo on your game, it will be on the right hand side. thats how demos work . .
the reason it is black and white is because of cvars allowing me to see through walls
and the reason there is wireframe is to allow me to track models through walls
all are done in the game engine, and do not effect the content of the demo - just how it is visible to the eye.
im quite happy to post the demos here - then people can watch
exactly the same content on their own game.
editing tricks

edit:
forgot this..
"VAC banned accidently because his brother inserted a random .ddl into the steam folder accidently."
thats imposable... sorry
your friend maybe able to lie to you about their run ins with "vac" - but i can tell you that for a client to get vac banned that dll would have had to have been loaded by an exe, and then injected into the engine by an exe - all of which needs a human to do. vac does not make mistakes.