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<< Start < Prev 1 2 3 4 Next > End >>
General Rules
By: [KM]Butcher Date: 21/05/2006 08:50
  Status:
Admin

Posts: 2897
graphgraph
General:
All competitors will be randomly allocated a mini-league which they will play in. Once the mini-league has a finalist, the next mini-league will be played until we have all the mini-league finalists.
The mini-league finalists will then go forward to the quarter-finals, semi-finals and finals, depending on the number of entrants.


Match rules:
Each map will be played one time as CT and one time as T.
There will be no knife round.
The match will start with pistols.
During the pistol round the bomb may be planted.


The Servers:
You will be using [KM] Killer Mongoose servers.
CSS Server - 212.187.246.114:27015
Match Server – 217.163.10.28:27015
Teamspeak Server - 212.187.247.41:8824
Your team will have to be on and ready on the server 15mins before the start of each game.
Any channel swapping or noticeable cheating seen on our teamspeak server, if used, will result in a disqualification and possibly a ban for your team from the tournament.


Choosing Teams and Maps:
Teams and the team members must be posted before the tournament begins.
Players can only enter with one team.
Throughout the mini-leagues, the map for each round will be allocated. Once we are into the quarter/semi finals, both teams will be allowed to choose a map each.
Each team, who make it to the quarter/semi finals, will choose 1 map from the list below.

The maplist:
de_aztec
de_cbble
de_dust2
de_dust
cs_italy
de_prodigy
de_train
cs_office


Miscellaneous rules:
If a player drops because of a technical error,
the match will be paused at the end of the round or during freezetime (never during a round).
The maximum pause is 15 minutes, which is enough time to reboot and reconnect.
Substituting players is not allowed at any time during a match.

All rounds in a match, regardless of score, must be played.
If one team willingly leaves the server before the match is finished, the clan that stayed will be awarded the remaining rounds.
Once a round has started it may only be restarted if both clans agree.

Clear, outright hostage killing is not permitted. If a hostage is injured/killed in crossfire it will be deemed accidental.

Bomb must be at least partly in view for defusal. No defusal through walls or other objects unless some of the bomb can be seen.

Demos:
All players must take screenshots of models, both CT and T.
All players must record demos from the whole match.
Any player experiencing technical difficulties due to recording must inform the match admin.
In case of a conflict after the match, both clans may request the demos from the other clan.

If you are incapable of uploading a file requested,
your team will lose the match and no excuses will help you in this one.


Cheating:
Cheating is strictly forbidden.
If a player has been caught cheating, there will be an
immediate loss for the cheating team and
the cheating player can no longer participate in the tournament.

Changing these options..
r_screenfademinsize 0
r_screenfademaxsize 0
.. will be considered as cheating

It is not allowed to take advantage of or abuse bugs.
Any kind of bug abuse is considered cheating and will lead to a forfeit loss.

The following scripts are forbidden:
No-recoil scripts.
Strafejump scripts.
Bunnyhop scripts.
Turn scripts (180 degrees or similar).
-mlook scripts (e.g. centerview).

Buyscripts are allowed.

Custom models and/or skins are not allowed.
This goes for the player models and/or skins as
well as the weapon models and/or skins.
Custom map textures are not allowed.
Custom Steam skins are allowed.
Any sort of bug exploiting is strictly prohibited.

Boosting is not considered a bug.
It is allowed to boost with several players.
Highplanting is allowed as well.
Throwing grenades/flashbangs/smokes across walls in maps is allowed (f.e. on de_dust2)

Tournament organiser's reserve the right to alter/add new rules.


Post edited by: [KM]Butcher, at: 24/05/2006 06:40
The topic has been locked.

Re:General Rules
By: Commanche Date: 21/05/2006 13:23
  Status:
Platinum Boarder

Posts: 1441
graphgraph
What about quick-switch script on the awp?

I have no problem with people doing it manually other than the fact that they are abusing a bug valve are too lazy to fix and I can't do it.
The topic has been locked.

Re:General Rules
By: [KM] + FROG + Date: 21/05/2006 13:29
  Status:
Admin

Posts: 4721
graph
It is not allowed to take advantage of or abuse bugs.

Any kind of bug abuse is considered cheating and will lead to a forfeit loss.

The topic has been locked.

Re:General Rules
By: Dave Date: 21/05/2006 15:10
  Status:
Junior Boarder

Posts: 46
graphgraph
So quickswitching is considered as cheating? AWPing without it just feels weird.

Post edited by: Dave, at: 21/05/2006 15:11
The topic has been locked.

Re:General Rules
By: [KM] + FROG + Date: 21/05/2006 15:21
  Status:
Admin

Posts: 4721
graph
What about quick-switch script on the awp?

"script" ...

if its to fast / perfect / constant, questions may be asked / action taken.

just like any other match tbh...

All players must take screenshots of models, both CT and T.

All players must record demos from the whole match.


demos will be used as proof/defence of people(s) in question.

if you have any doubts about people / questions about their play, im guessing you will all be able to view their demo aswel as having staff view their demos to be checked.

i am not involved with setting this up, so dont take my word as official, but theres nothing "special" about the rules, its normal practice for any matches not to use exploits / scripted actions

The topic has been locked.

Re:General Rules
By: [KM]Corpse Date: 21/05/2006 16:00
  Status:
Platinum Boarder

Posts: 1241
graphgraph
what about an auto demo-recording script, that would be very useful!
The topic has been locked.

Re:General Rules
By: [KM] + FROG + Date: 21/05/2006 16:09
  Status:
Admin

Posts: 4721
graph
you have to explain what you mean....
to record its only 1 command, hardly worth scripting?

The topic has been locked.

Re:General Rules
By: [KM]Corpse Date: 21/05/2006 16:32
  Status:
Platinum Boarder

Posts: 1241
graphgraph
hit a key recording starts, hit it again it stops, hit it again a new one starts. when the map finishes it stops it anyway

Post edited by: [KM]Corpse, at: 21/05/2006 16:32
The topic has been locked.

Re:General Rules
By: [KM] + FROG + Date: 21/05/2006 16:52
  Status:
Admin

Posts: 4721
graph
demo recording keeps going until you stop it i beleive
when you change map, it starts a new file with a number after it..

thats how i remember it working anyway...

Post edited by: [KM]Butcher, at: 22/05/2006 22:36

The topic has been locked.

Re:General Rules
By: [KM] BadGurl Date: 23/05/2006 19:39
  Status:
Platinum Boarder

Posts: 658
graphgraph
i duno how to do a record demo...
The topic has been locked.

Re:General Rules
By: [KM]Butcher Date: 23/05/2006 19:40
  Status:
Admin

Posts: 2897
graphgraph
[KM] BadGurl wrote:
i duno how to do a record demo...

Tpye in console.....

record (whatever you want the demo to be called)
The topic has been locked.

Re:General Rules
By: Caveman Date: 24/05/2006 02:41
  Status:
Fresh Boarder

Posts: 13
graphgraph
what are the rules on defusing, do u have to be in full view of bomb, or can u defuse round corners or even through objects (f.e de_train)

Oh and while i'm at it, killing hossies yay or nay?
The topic has been locked.

Re:General Rules
By: [KM]Butcher Date: 24/05/2006 06:42
  Status:
Admin

Posts: 2897
graphgraph
[KM]Butcher wrote:


Clear, outright hostage killing is not permitted. If a hostage is injured/killed in crossfire it will be deemed accidental.

Bomb must be at least partly in view for defusal. No defusal through walls or other objects unless some of the bomb can be seen.



Tournament organiser's reserve the right to alter/add new rules.


Rules have been updated to cover your points Caveman
The topic has been locked.

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