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help yet again for the 100th time
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By: [KM]Pugless
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Date: 17/02/2006 03:27
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Platinum Boarder

| Posts: 2944 |   |
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dont suppose any of ya have noticed that i hardly been on server, ive given up on it, i connect, i can hear footsteps but no gunfire, i crash for no reasons, says something about cant connect to vac servers, if it aint that it just frezzes up and crashes the game half the time, like i said, ive given up on it, ever since server went 100tick its started to happen, i blame server.
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Re:help yet again for the 100th time
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By: [KM]ShadowDog
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Date: 17/02/2006 07:13
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Admin

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do the usual, Defrag, Validate GCFs, check your config, check your adsl, make sure your RAM is working, you arnt running any other apps or heavy processes, run an anti spyware, anti virus, download DirectX, latest Video drivers and finally make sure your monitor is turned on!
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Re:help yet again for the 100th time
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By: [KM] + FROG +
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Date: 18/03/2006 01:30
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Admin

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we have not changed physical server, or any network config, the only thing that has changed is the 100 tick.
"what does 100 tick do"
im glad you asked. 100 tick makes the game 3x more accurate and responsive. it is the cream of the cream - the BEST.
now, what the tick increase does is speed up how many "updates" you get, and how fast you get them.
if someone clicks their mouse, you will get sent that update 3x faster than a normal server...
this means, your computer must listen to it, understand it, and "do something" 3x faster aswel.
not only does working faster increase the server load (cpu), it will also increase the load on YOUR computer AND your connection as data is being sent to you faster.
ofcorse, this is great as it means super low pings, and super low latency, giving the game the pin-point accuracy it needs...
if you are having problems since we went 100 tick i suggest you do this:
1) check your rates
our server needs to send more data to you, and faster, which means for a quality game-play you MUST have higher than default rates.
i recomend these: cl_updaterate 100 cl_cmdrate 100 rate 20000
2) help your CPU
because our server needs your computer to "process" things faster to give you the "responce", your computer will need your CPU to be ready to process "spikes" of information created by the game
some rules of thumb:
- close windows before you run cs
basicaly, anything you see on your taskbar (the bar at the bottem) should be closed.. pictures of your dog, windows with your documents in, firefox, visual studio.net, hammer, even the damn steam window can be closed once you launch...
- close any un-needed programs before you run cs
classic programs that are left open are, messenger, y! messenger, AIM, talk, torrents.. look next to your clock for stuff you can shut down
- set css to high priority
after you start cs, to go your task manager (control + shift + escape), right click on the "hl3.exe" process, set its priority to "high" (NOT REALTIME!) this will give your game a "boost", and your computer will do stuff for the game before other programs
3) help your game
lower your game settings. because the game is running faster, it has to do the same work as before, but more times. if you had the game setup so it was "ok" at a lower tick, it will be worse at a higher tick.
lower your graphics options lower your res even lowering your sound quality COULD help
each system is diferent and you will need to try these out for yourself - but - lower is better
4) check for nastys
scan for viruses scan for adaware
there are many free scanning tools..
for adware i recomend: "ad-aware" "spybot search and destroy"
there are free virus scanners, if you need one, or links to software, post here and ask
5) check your harddrive
"what? my hard drive wont lag me" - wrong.. if your disk is fragmented, not only will your load times be hit, but if your game needs to load data when your game is in "action" it may cause stutters, sound problems and other weird effects.
the LEAST you can do is use windows defragmenter to defragment your drives, but this is shit and should only be used if you have no other choice.
i recermend using O&O Defrag products (there is still a free version floating around), they have diferent defrag modes, and will do a FULL defrag, not just skim the surface.
doing a "full" defrag will help load speeds and solve many lag/weird problems.
this is also something you need to keep up with. each time you move/download/edit a file (esp big ones) it is broken up on your disk. what defragging does is fix the file back together...
6) drivers pretty much all hardware needs a driver. what the driver does is let the software "talk" to the hardware are tell it what to do.
"why are there new versions if the hardware is the same?"
good question. drivers may "work" ok, but performance and quality orientated hardware such as graphics cards have their drivers "optimised" by their manafacturers (nvidia/ati), what they can do in some cases is make the hardware work "faster" with the software, and even at a higher "quality"
this is why it is essential to update as many, if not all of your drivers to the latest version.
a warning tho: make sure any updates you install are for the hardware you have. if you install the wrong versions of drivers it COULD cause big problems, and ive even known it to kill a windows install - so double check!
dont over look drivers for things like, your sound card, even stuff like USB ports have their drivers..
the least you can do is make sure your graphics card drivers are the latest - AND - keep them up to date, they normaly come out every month
7) windows update this is a long shot, but check your windows install is up to date using windows update. tbh you should do this anyway because it patches holes viruses use....
warning: this will check if you have a real copy of windows... if your a naught bastard and have stolen it, your up shit creak.
8) directX tho this should be caught by windows update, its big enough to warrent you checking its the latest version.
if you dont know how, click start, run, dxdiag then press ok/enter
the version is there in the window
i beleive the current version is 9.0c if youve got an older version, get the update a microsoft.com
now...
do all the shit here... (anyone who is having problems) and report back...
EOF
Post edited by: [KM] + FROG +, at: 18/03/2006 01:50
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Re:help yet again for the 100th time
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By: [KM]Sneg_
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Date: 18/03/2006 12:09
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Expert Boarder

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Frog, EOF at the end is legendary. ^_^
Yeah, like Frog said, tickrate has no effect on your game whatsoever, except that the data exchange between your machine and the server increases by 3 times. The rates he listed will make your game exploit that exchange to the maximum.
Think about a game as a synchronized circuit. Every small fraction of time, the game asks the server to update positions of players, bullet trajectories and so on. This operation is called a TICK. The server allows the game to request this tick only at a certain time and at certain frequency. The more ticks the server does, the more up-to-date the client is.
Listen server (when you set up a server on your PC): 33 Tick Ordinary online server: 66 Tick [KM] uber pwnage: 100 Tick
An ordinary player with default settings cannot see the difference in tickrate easily. An option cl_interpolate, which is 1 by default, smooths down the movement of all models, therefore you won't witness any lag, unless the connection to the server drops completely (for a significant amount of time, i.e. 1 sec or more).
However, if you are interested in witnessing how tickrate affects gameplay. Go to: X:/.../SteaApps/<username>/counter-strike source/cstrike/cfg, open a file called autoexec.cfg with a Notepad, and add a line cl_interpolate 0.
Now launch you CSS and play with some bots. Notice the jittering and slight warping of all models on the screen. Then, go to some 66 tick server and notice how jittering and warping is nearly gone. Finally, to complete the experiment, go to [KM] Uber Server, and notice that models move as smooth as if interpolate is actually on.
Post edited by: sneg_, at: 18/03/2006 12:10
Post edited by: sneg_, at: 18/03/2006 12:12
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Re:help yet again for the 100th time
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By: [KM]Sneg_
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Date: 20/03/2006 10:36
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Expert Boarder

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Pug, it's quite hard to say what is wrong, since you are being so general with your problem. Here are a few things I would check if my CSS would lag. First of all. Identify where the problem is coming from: - Loading time - does the game load normally? Do the maps load as fast as always (or as slow as always  ). - FPS - are you getting FPS like you usually do? If so how much? What is your lowest? - Latency - How long does it take to ping the server? Is it normal? If not, try using trace route and see at what hop the ping increases drastically. - Packets - How is your connection doing? Are you getting 100 b/s in and 60-80 b/s out? What is your loss/choke? You can find out FPS and all listed network statistics using net_graph 3 in the game. If you want to try and trace route to the server, go Start -> Run... and type cmd, then in the command line type tracert 212.187.246.114. Observe the hops. Look whether any hop has suspiciously high ping. This way we can gather more info to decide where the problem is, and work from there to eliminate it. Hope this will put you closer to the solution... If not, it will atleast give me (and other users who are willing to help) more info to base our analysis on. Note: I used the word hop when referring to trace route. Let me just explain what this is. Trace Route is a way to see how many connections you have to make before reaching your final destination. A hop is every connection you make.
Typical connection route:
*HOP 1* Your router at home <10 ms *HOP 2* Your ISP switch <30 ms *HOP 3* Your ISP backbone <35 ms *HOP 4* Backbone of Froggy's server ISP <50 ms *HOP 5* Switch of Froggy's server ISP <55 ms *HOP 6* Froggy's server <60 ms
This is just an example, but I hope you get the general idea of what is going on.Post edited by: sneg_, at: 20/03/2006 10:40
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