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help yet again for the 100th time
By: [KM]Pugless Date: 17/02/2006 03:27
  Status:
Platinum Boarder

Posts: 2942
graphgraph
dont suppose any of ya have noticed that i hardly been on server, ive given up on it, i connect, i can hear footsteps but no gunfire, i crash for no reasons, says something about cant connect to vac servers, if it aint that it just frezzes up and crashes the game half the time, like i said, ive given up on it, ever since server went 100tick its started to happen, i blame server.
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Re:help yet again for the 100th time
By: [KM]ShadowDog Date: 17/02/2006 07:13
  Status:
Admin

Posts: 3516
graphgraph
do the usual, Defrag, Validate GCFs, check your config, check your adsl, make sure your RAM is working, you arnt running any other apps or heavy processes, run an anti spyware, anti virus, download DirectX, latest Video drivers and finally make sure your monitor is turned on!
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Re:help yet again for the 100th time
By: Spitfire Date: 17/02/2006 12:10
  Status:
Gold Boarder

Posts: 462
graphgraph
Quite often I'm getting the sound problem too, always here footsteps but gunfire, grenades, bombs are all silent.

Not a clue why though

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Re:help yet again for the 100th time
By: [KM]ShadowDog Date: 17/02/2006 14:07
  Status:
Admin

Posts: 3516
graphgraph
[KM] BlackFoxxOlaf wrote:
Quite often I'm getting the sound problem too, always here footsteps but gunfire, grenades, bombs are all silent.

Not a clue why though
i had that prob a couple of times, cant remember what i done the 2nd time, but the first time i updated my drivers and it worked.
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Re:help yet again for the 100th time
By: [KM] + FROG + Date: 18/03/2006 01:30
  Status:
Admin

Posts: 4721
graph
we have not changed physical server, or any network config, the only thing that has changed is the 100 tick.

"what does 100 tick do"

im glad you asked.
100 tick makes the game 3x more accurate and responsive.
it is the cream of the cream - the BEST.

now, what the tick increase does is speed up how many "updates" you get, and how fast you get them.

if someone clicks their mouse, you will get sent that update 3x faster than a normal server...

this means, your computer must listen to it, understand it, and "do something" 3x faster aswel.

not only does working faster increase the server load (cpu), it will also increase the load on YOUR computer AND your connection as data is being sent to you faster.

ofcorse, this is great as it means super low pings, and super low latency, giving the game the pin-point accuracy it needs...

if you are having problems since we went 100 tick i suggest you do this:

1) check your rates

our server needs to send more data to you, and faster, which means for a quality game-play you MUST have higher than default rates.

i recomend these:
cl_updaterate 100
cl_cmdrate 100
rate 20000

2) help your CPU

because our server needs your computer to "process" things faster to give you the "responce", your computer will need your CPU to be ready to process "spikes" of information created by the game

some rules of thumb:

- close windows before you run cs

basicaly, anything you see on your taskbar (the bar at the bottem) should be closed.. pictures of your dog, windows with your documents in, firefox, visual studio.net, hammer, even the damn steam window can be closed once you launch...

- close any un-needed programs before you run cs

classic programs that are left open are, messenger, y! messenger, AIM, talk, torrents.. look next to your clock for stuff you can shut down

- set css to high priority

after you start cs, to go your task manager (control + shift + escape), right click on the "hl3.exe" process, set its priority to "high" (NOT REALTIME!)
this will give your game a "boost", and your computer will do stuff for the game before other programs

3) help your game

lower your game settings. because the game is running faster, it has to do the same work as before, but more times. if you had the game setup so it was "ok" at a lower tick, it will be worse at a higher tick.

lower your graphics options
lower your res
even lowering your sound quality COULD help

each system is diferent and you will need to try these out for yourself - but - lower is better

4) check for nastys

scan for viruses
scan for adaware

there are many free scanning tools..

for adware i recomend:
"ad-aware"
"spybot search and destroy"

there are free virus scanners, if you need one, or links to software, post here and ask

5) check your harddrive

"what? my hard drive wont lag me" - wrong.. if your disk is fragmented, not only will your load times be hit, but if your game needs to load data when your game is in "action" it may cause stutters, sound problems and other weird effects.

the LEAST you can do is use windows defragmenter to defragment your drives, but this is shit and should only be used if you have no other choice.

i recermend using O&O Defrag products (there is still a free version floating around), they have diferent defrag modes, and will do a FULL defrag, not just skim the surface.

doing a "full" defrag will help load speeds and solve many lag/weird problems.

this is also something you need to keep up with. each time you move/download/edit a file (esp big ones) it is broken up on your disk. what defragging does is fix the file back together...

6) drivers
pretty much all hardware needs a driver. what the driver does is let the software "talk" to the hardware are tell it what to do.

"why are there new versions if the hardware is the same?"

good question. drivers may "work" ok, but performance and quality orientated hardware such as graphics cards have their drivers "optimised" by their manafacturers (nvidia/ati), what they can do in some cases is make the hardware work "faster" with the software, and even at a higher "quality"

this is why it is essential to update as many, if not all of your drivers to the latest version.

a warning tho:
make sure any updates you install are for the hardware you have. if you install the wrong versions of drivers it COULD cause big problems, and ive even known it to kill a windows install - so double check!

dont over look drivers for things like, your sound card, even stuff like USB ports have their drivers..

the least you can do is make sure your graphics card drivers are the latest - AND - keep them up to date, they normaly come out every month

7) windows update
this is a long shot, but check your windows install is up to date using windows update.
tbh you should do this anyway because it patches holes viruses use....

warning: this will check if you have a real copy of windows... if your a naught bastard and have stolen it, your up shit creak.

8) directX
tho this should be caught by windows update, its big enough to warrent you checking its the latest version.

if you dont know how, click start, run, dxdiag then press ok/enter

the version is there in the window

i beleive the current version is 9.0c
if youve got an older version, get the update a microsoft.com



now...

do all the shit here... (anyone who is having problems) and report back...

EOF

Post edited by: [KM] + FROG +, at: 18/03/2006 01:50

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Re:help yet again for the 100th time
By: [KM]Pugless Date: 18/03/2006 11:27
  Status:
Platinum Boarder

Posts: 2942
graphgraph
Thanks frog, i'll see what its like tonight.

Post edited by: [KM]Pugless, at: 18/03/2006 19:24
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Re:help yet again for the 100th time
By: [KM]Sneg_ Date: 18/03/2006 12:09
  Status:
Expert Boarder

Posts: 215
graphgraph
Frog, EOF at the end is legendary. ^_^

Yeah, like Frog said, tickrate has no effect on your game whatsoever, except that the data exchange between your machine and the server increases by 3 times. The rates he listed will make your game exploit that exchange to the maximum.

Think about a game as a synchronized circuit. Every small fraction of time, the game asks the server to update positions of players, bullet trajectories and so on. This operation is called a TICK. The server allows the game to request this tick only at a certain time and at certain frequency. The more ticks the server does, the more up-to-date the client is.

Listen server (when you set up a server on your PC):
33 Tick
Ordinary online server:

66 Tick
[KM] uber pwnage:
100 Tick

An ordinary player with default settings cannot see the difference in tickrate easily. An option cl_interpolate, which is 1 by default, smooths down the movement of all models, therefore you won't witness any lag, unless the connection to the server drops completely (for a significant amount of time, i.e. 1 sec or more).

However, if you are interested in witnessing how tickrate affects gameplay. Go to:
X:/.../SteaApps/<username>/counter-strike source/cstrike/cfg, open a file called autoexec.cfg with a Notepad, and add a line cl_interpolate 0.

Now launch you CSS and play with some bots. Notice the jittering and slight warping of all models on the screen. Then, go to some 66 tick server and notice how jittering and warping is nearly gone. Finally, to complete the experiment, go to [KM] Uber Server, and notice that models move as smooth as if interpolate is actually on.

Post edited by: sneg_, at: 18/03/2006 12:10

Post edited by: sneg_, at: 18/03/2006 12:12
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Re:help yet again for the 100th time
By: [KM]Pugless Date: 19/03/2006 19:56
  Status:
Platinum Boarder

Posts: 2942
graphgraph
done everything everyones surgested, still fucked
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Re:help yet again for the 100th time
By: [KM]Corpse Date: 19/03/2006 20:41
  Status:
Platinum Boarder

Posts: 1241
graphgraph


corpse will not be held responsible for any damaged caused by suggestions made or implied within this post
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Re:help yet again for the 100th time
By: Jackal Date: 20/03/2006 02:37
  Status:
Platinum Boarder

Posts: 1095
graphgraph

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Re:help yet again for the 100th time
By: [KM]Sneg_ Date: 20/03/2006 10:36
  Status:
Expert Boarder

Posts: 215
graphgraph
Pug, it's quite hard to say what is wrong, since you are being so general with your problem.

Here are a few things I would check if my CSS would lag.

First of all.

Identify where the problem is coming from:

- Loading time - does the game load normally? Do the maps load as fast as always (or as slow as always ).

- FPS - are you getting FPS like you usually do? If so how much? What is your lowest?

- Latency - How long does it take to ping the server? Is it normal? If not, try using trace route and see at what hop the ping increases drastically.

- Packets - How is your connection doing? Are you getting 100 b/s in and 60-80 b/s out? What is your loss/choke?

You can find out FPS and all listed network statistics using net_graph 3 in the game.

If you want to try and trace route to the server, go Start -> Run... and type cmd, then in the command line type tracert 212.187.246.114. Observe the hops. Look whether any hop has suspiciously high ping.

This way we can gather more info to decide where the problem is, and work from there to eliminate it. Hope this will put you closer to the solution... If not, it will atleast give me (and other users who are willing to help) more info to base our analysis on.

Note: I used the word hop when referring to trace route. Let me just explain what this is. Trace Route is a way to see how many connections you have to make before reaching your final destination. A hop is every connection you make.

Typical connection route:

*HOP 1* Your router at home <10 ms
*HOP 2* Your ISP switch <30 ms
*HOP 3* Your ISP backbone <35 ms
*HOP 4* Backbone of Froggy's server ISP <50 ms
*HOP 5* Switch of Froggy's server ISP <55 ms
*HOP 6* Froggy's server <60 ms


This is just an example, but I hope you get the general idea of what is going on.


Post edited by: sneg_, at: 20/03/2006 10:40
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Re:help yet again for the 100th time
By: [KM]Pugless Date: 20/03/2006 10:59
  Status:
Platinum Boarder

Posts: 2942
graphgraph
Tracing route to 212.187.246.114 over a maximum of 30 hops

1 182 ms 87 ms 130 ms 217.47.250.186
2 188 ms 230 ms 255 ms 217.47.200.161
3 110 ms 87 ms 249 ms 217.41.170.17
4 62 ms 76 ms 15 ms 217.41.170.114
5 147 ms 228 ms 220 ms 217.41.170.34
6 204 ms 116 ms 40 ms 213.120.192.90
7 83 ms 31 ms 38 ms core1-pos6-1.ilford.ukcore.bt.net [194.72.20.197
]
8 339 ms 470 ms 280 ms transit2-pos5-0.ilford.ukcore.bt.net [194.72.20.
154]
9 80 ms 17 ms 103 ms t2c2-p3-0.uk-ilf.eu.bt.net [166.49.168.105]
10 163 ms 126 ms 77 ms 195.50.91.117
11 212 ms 21 ms 154 ms ge-11-0.ipcolo2.London1.Level3.net [4.68.116.42]

12 69 ms 41 ms 21 ms 212.187.246.114

Trace complete.

Dunno what thats all about, good or bad, maybe you mite be able to shed some light on it

Post edited by: [KM]Pugless, at: 20/03/2006 11:04
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Re:help yet again for the 100th time
By: [KM] + FROG + Date: 20/03/2006 11:05
  Status:
Admin

Posts: 4721
graph
sneg_ wrote:
Typical connection route:

*HOP 1* Your router at home <10 ms
*HOP 2* Your ISP switch <30 ms
*HOP 3* Your ISP backbone <35 ms
*HOP 4* Backbone of Froggy's server ISP <50 ms
*HOP 5* Switch of Froggy's server ISP <55 ms
*HOP 6* Froggy's server <60 ms


you probably cant tracert to my server
(if im not completely lame)

you can use 1 of the css servers tho, they are hosted in london via level3

but... i see youve just done that..
hummm looking "stressed"

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