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Re:de_coalyard
By: [KM]Pugless Date: 13/02/2006 22:34
  Status:
Platinum Boarder

Posts: 2939
graphgraph
How come there isnt a thread in this forum about going off topic in posts, like what im saying here is off topic from the thread what hubby made, so in other words im going off topic here talking about and off topic thread is off topic in this thread

Off topic = talking shit

Anyway, looks a good idea for a map, maybe ya should have some buttons to control machiney, like the crane, so you can move it around and drop things on ppl, wud be cool.
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Re:de_coalyard
By: [KM] + FROG + Date: 13/02/2006 23:35
  Status:
Admin

Posts: 4721
graph
just delete it husband, they will just move onto another thread and start posting shit there insted lol

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Re:de_coalyard
By: [KM]Rifleman Date: 14/02/2006 05:12
  Status:
Platinum Boarder

Posts: 649
graphgraph
that picture reminds me of deltamill

remember to leave long LOS to appease the snipers
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Re:de_coalyard
By: [KM]Corpse Date: 14/02/2006 12:51
  Status:
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Posts: 1241
graphgraph
moving conveyor belts for the win!

Will
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Re:de_coalyard
By: [KM]cHOCOLATEmILK Date: 14/02/2006 13:10
  Status:
Platinum Boarder

Posts: 1643
graphgraph
no sawmills though !!!

the whole being cut up by a massive circular saw is my bit!

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Re:de_coalyard
By: Jackal Date: 14/02/2006 17:20
  Status:
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Posts: 1095
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Since its a mine, hows about a load of underground caverns, maybe an underground bombsite?
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Re:de_coalyard
By: [KM] G-Rox Date: 14/02/2006 17:31
  Status:
Platinum Boarder

Posts: 533
graphgraph
Great Idea Hubby. Looking forward to the beta.
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