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<< Start < Prev 1 2 Next > End >>
New Map - dot_monktown
By: [KM] The Husband Date: 30/10/2005 23:42
  Status:
Admin

Posts: 2174
graphgraph
Clicky

New dot (Desert Eagles Only) map released today - conversion from an SDK HL2 demo map, which is the first section of Ravenholm where you meet Monk for the first time.

Ask an Admin to run it on the server when you're on - Any comments or suggestions, please post here.

Cheers

Hubby

Post edited by: [KM] The Husband, at: 03/11/2005 01:08


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Re:New Map - dot_monktown_beta
By: [KM]simon piemon Date: 31/10/2005 11:44
  Status:
Platinum Boarder

Posts: 1039
graphgraph
alrighty then lets give you some ideas!



ok here i think you could make it so you could break the windows and enter the buildings which would lead you around to here

in the little gap betwee the two buildings you could put planks across to open the map up a bit more!

another idea, make this roof climable, maybe a ladder at the side?

to me this door and tower are just screaming to be opened up, maybe make it so you can access the street from here?


again these windows should be accesible in my opinion, maybe the roof aswell?


again, i think a ladder should go across here for sneaking up on ts and vice versa!


Post edited by: [KM]simon piemon, at: 31/10/2005 11:45

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Re:New Map - dot_monktown_beta
By: [KM]Pugless Date: 31/10/2005 11:46
  Status:
Platinum Boarder

Posts: 2942
graphgraph
Nice pictures, shame i cant see em. And that is put of the game aint it, i remember that, what happened to the spinning blade thingys>
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Re:New Map - dot_monktown_beta
By: [KM]BulletWound Date: 31/10/2005 11:52
  Status:
Fresh Boarder

Posts: 0
graphgraph
w0000000000000t!
Should we try and install a gravity gun for CSS?
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Re:New Map - dot_monktown_beta
By: MaximusAlex Date: 01/11/2005 10:24
  Status:
Platinum Boarder

Posts: 3482
graphgraph
Finally got a go on the finished version last night and have to say, 'Well Done Hubby!'

Although it wasn't very long and i got killed by Pug, 3 times, Alarm twice and Rifle was very sneaky, Knifed me from behind.

I hope when I play this in future i'll be just as sneaky

The lighting is fantastic.
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Re:New Map - dot_monktown_beta
By: [KM] The Husband Date: 03/11/2005 01:32
  Status:
Admin

Posts: 2174
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dot_monktown should be hosted on PAF servers soon and will post around and see I can get the map hosted on other major servers soon.

Got a secret project in the offing look out for the launch soon (well, maybe)!


(click piccy)

Hubby

Post edited by: [KM] The Husband, at: 03/11/2005 01:39


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Re:New Map - dot_monktown_beta
By: MaximusAlex Date: 03/11/2005 08:33
  Status:
Platinum Boarder

Posts: 3482
graphgraph
Your secret project, hmmm. Can't wait, the central picture, Horse monument wouldn't be St Petersburg monument by any chance?

Oh and Mini saw it on PAF yesterday.
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Re:New Map - dot_monktown_beta
By: [KM]Butcher Date: 03/11/2005 18:41
  Status:
Admin

Posts: 2897
graphgraph
I think you need to put a "H" in between the "S" and the "A"
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Re:New Map - dot_monktown_beta
By: [KM]simon piemon Date: 03/11/2005 20:11
  Status:
Platinum Boarder

Posts: 1039
graphgraph
lol butch, alex its city 17 from half life, looks like it anyway, and judging by the name, its were you kill loads of walkers.

i saw it on PAF too hubby left a comment aswell

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Re:New Map - dot_monktown_beta
By: [KM] + FROG + Date: 04/11/2005 11:34
  Status:
Admin

Posts: 4721
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ive not played it yet

i'll play it 2night.

you lot better all be on the server and give me a good game

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Re:New Map - dot_monktown_beta
By: [KM]ShadowDog Date: 04/11/2005 12:28
  Status:
Admin

Posts: 3516
graphgraph
ive played both
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Re:New Map - dot_monktown_beta
By: MaximusAlex Date: 04/11/2005 13:59
  Status:
Platinum Boarder

Posts: 3482
graphgraph
[KM]ShadowDog wrote:
ive played both

I trust the other one will be on tonight

Pretty please
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Re:New Map - dot_monktown_beta
By: [KM]ShadowDog Date: 04/11/2005 14:51
  Status:
Admin

Posts: 3516
graphgraph
have to ask husband.. i only got my hands on a preview.

Post edited by: [KM]ShadowDog, at: 04/11/2005 14:51
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