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Latest Message: 10 minutes ago
  • MaximusAlex : Cool Sneg smile.png however i don't play CSS anymore, maybe if you had a COD4 server i'd pop on once in a while
  • [KM]Sneg_ : Yep i m pretty good. a bit hectic now before exams. finishing off different coursework. the maps are already up! so feel free to join and check them out
  • MaximusAlex : yea magic Sun!!!
  • [KM] Flame111 : \o/
  • [KM] Flame111 : i'm fine, been working a lot recently, but now i've got some time to enjoy the sunny weather.
  • MaximusAlex : How's you?
  • [KM] Flame111 : hey alex smile.png
  • MaximusAlex : Hi Flame. Need a broom?
  • [KM] Flame111 : Haven't been on the forum for 3 days and now i see all this mess going on.  dizzy.png
  • MaximusAlex : yep, yourself? just reading your map thread, hope it gets actioned.
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Newsflash
 
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de_nuke with HDR out now!
Written by [KM]ShadowDog   
Friday, 02 December 2005
Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

New Map
  • Added de_nuke with High Dynamic Range (HDR) lighting


Counter-Strike: Source Enhancements and Bug Fixes
  • The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
  • Fixed problem where players were not always “grabbing onto” ladders that were approached from above
  • Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
  • Improved door logic to prevent doors from opening into the player using them
  • View-smoothing is now done when going down stairs as well as up
  • Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
  • First-person spectators are blinded and deafened just like the person they are observing
  • Fixed incorrect bullet penetration calculation through concrete+grate materials
  • Fixed changeteam exploit
  • Fixed DX7 early prop fade-out
  • Fixed rare player animation issue while holding grenades
  • Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
  • Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
  • Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
  • DEagle no longer always plays deploy animation when starting to spectate its owner
  • Non-localized HintText displays correctly again
  • Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
  • “soundscape_flush” no longer forgets about soundscape entities
  • Exposed VIP player index to plugins/mods


Counter-Strike: Source Bot Changes
  • Several navigation improvements (jumping, ladders, general movement)
  • Various CPU performance optimizations
  • Bots are more attentive to enemy noises now
  • Bots throw their grenades when surprised by an enemy correctly now
  • Bots can open doors when attacking with a knife now
  • Fixed bug preventing CT bots from hiding to guard a bomb defuser
  • Fixed a few issues where bots were trying to plant the bomb in bad places
  • Bots now break breakables they touch while stuck or crouched
  • Fixed bots not knowing if the cs_havana window is shut
  • Adding the “bot_join_delay” ConVar to delay bots joining after a map change
 
Steam Update
Written by [KM]ShadowDog   
Friday, 25 November 2005
Latest steam update
​​​
​​We're currently targeting Wednesday, November 30th as the release date for the updated version of de_nuke for Counter-Strike: Source, and Argentan for Day of Defeat: Source. Nuke will be the first Counter-Strike: Source map we've released that includes HDR lighting, and we think the community will like the way it looks. Argentan is the first in a series of new levels we are producing for Day of Defeat: Source.

This week we also annouced that a new version of Red Orchestra will be making it's way to Steam. This MOD team was the winner of the "Make Something Unreal" contest. Red Orchestra: Ostfront 41-45 is a standalone follow-up with new single and multiplayer content, and it is due for release via Steam around the start of next year. You can get more information on it at the Red Orchestra web site.

With so many Source engine MODs currently in development, we felt we should point out a few that have been released. Head over to the MOD Database and check out the Half-Life 2 MODs.
More about RO
 
New Maps
Written by [KM]ShadowDog   
Thursday, 24 November 2005
We have 10 new custom maps on the server now.
Not all of these will be placed into the vote rotation as some are very large, so it is best to download and install them 1st.

Once enough people have downloaded them some might be placed into the rotation, until then please download this Map Pack that contains all of them and ask an admin to change to the map.

Download map pack 'maps-nov05.rar' here - (78meg) use WinRar to uncompress.

The Maps included in the Pack are:
download all maps inc bhd_convoy
bhd_convoy
download all maps inc cs_kismayo
cs_kismayo
download all maps inc cs_urban_v2
cs_urban_v2
download all maps inc de_Church_Marq2
de_Church_Marq2
download all maps inc de_bulguksa_s.jpg
de_bulguksa
download all maps inc bhd_convoy
de_lost
download all maps inc de_nocturnal
de_nocturnal
download all maps inc de_parking_deck
de_parking_deck
download all maps inc de_saudi
de_saudi
download all maps inc de_spectacle
de_spectacle
 
Forum Attack
Written by [KM] + FROG +   
Sunday, 20 November 2005
As you can see the forum has been attacked. the public forums are offline atm, and will remain that way until the attacker is traced.

the content posted is VERY offencive - so dont even bother looking at it.

When the attacker is traced his ISP will be notified, and KM may well seek legal advice.

update:
Nayl has admitted to spamming the forum.

 
HDR coming to CSS
Written by [KM]ShadowDog   
Saturday, 05 November 2005

Steam Update News
Last week we talked about some of the new content coming to Counter-Strike: Source, namely two new maps along with an expanded selection of player models. The first piece we release will be the map de_nuke, shown in the screenshot below. Also visible in the shot are the new Guerilla and GIGN player models. Before the map is released we'll be adding High Dynamic Range lighting, so de_nuke will provide the first opportunity (for people who have capable hardware) to see HDR in Counter-Strike: Source. The map should be ready to go in a few weeks, and the new player models will show up shortly after Nuke is made available.



We're also getting close to finishing our next Day of Defeat: Source map, Argentan. We're doing daily playtests on it now, and hopefully we'll be able to put together some images of it next week.
 
New Map (Finished)
Written by [KM]ShadowDog   
Sunday, 30 October 2005

New Map made by [KM] The Husband, dot_monktown, now playing on our server.
The map is ripped from the SDK Released HL2 map sdk_d1_town_03.

And this is the Final Version

Download the dot_monktown Map here
Play dot_monktown here!
Discuss dot_monktown it here!
 
Forum Problems
Written by [KM] + FROG +   
Sunday, 30 October 2005
humm the forums are playing about a bit - so if you get any problems when reading posts / posting then dont be to "alarmed"

ive had a quick look about but i cant see anything wrong from here, and its working again (for now)

im sure SD will have a better idea than me at whats going on tho :)
 
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