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Written by [KM]ShadowDog
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Friday, 02 December 2005 |
Updates to Counter-Strike: Source have been released. The updates will
be applied automatically when your Steam client is restarted. The
specific changes include:
New Map
- Added de_nuke with High Dynamic Range (HDR) lighting
Counter-Strike: Source Enhancements and Bug Fixes
- The Bomb (C4) can no longer be planted on breakables, movable physics props, or other players
- Fixed problem where players were not always “grabbing onto” ladders that were approached from above
- Crouching while traversing a ladder reduces the player’s speed (matches CS 1.6 behavior)
- Improved door logic to prevent doors from opening into the player using them
- View-smoothing is now done when going down stairs as well as up
- Bomb-related sounds play for everyone correctly now (not just the bomb-planter)
- First-person spectators are blinded and deafened just like the person they are observing
- Fixed incorrect bullet penetration calculation through concrete+grate materials
- Fixed changeteam exploit
- Fixed DX7 early prop fade-out
- Fixed rare player animation issue while holding grenades
- Fixed apparent lockup/hang due to the disconnect dialog showing up over the quit menu and hiding it
- Fixed crash when shooting explosive objects that would result in the shooter’s immediate death
- Opening the buy menu and equipment menu on the same frame no longer leaves the buy menu in a bad state
- DEagle no longer always plays deploy animation when starting to spectate its owner
- Non-localized HintText displays correctly again
- Added "mp_disable_autokick " so players with rcon access aren't idle-kicked
- “soundscape_flush” no longer forgets about soundscape entities
- Exposed VIP player index to plugins/mods
Counter-Strike: Source Bot Changes
- Several navigation improvements (jumping, ladders, general movement)
- Various CPU performance optimizations
- Bots are more attentive to enemy noises now
- Bots throw their grenades when surprised by an enemy correctly now
- Bots can open doors when attacking with a knife now
- Fixed bug preventing CT bots from hiding to guard a bomb defuser
- Fixed a few issues where bots were trying to plant the bomb in bad places
- Bots now break breakables they touch while stuck or crouched
- Fixed bots not knowing if the cs_havana window is shut
- Adding the “bot_join_delay” ConVar to delay bots joining after a map change
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Written by [KM]ShadowDog
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Friday, 25 November 2005 |
Latest steam update
We're currently targeting Wednesday, November 30th as the release
date for the updated version of de_nuke for Counter-Strike: Source, and
Argentan for Day of Defeat: Source. Nuke will be the first
Counter-Strike: Source map we've released that includes HDR lighting,
and we think the community will like the way it looks. Argentan is the
first in a series of new levels we are producing for Day of Defeat:
Source.
This
week we also annouced that a new version of Red Orchestra will be
making it's way to Steam. This MOD team was the winner of the "Make
Something Unreal" contest. Red Orchestra: Ostfront 41-45 is a
standalone follow-up with new single and multiplayer content, and it is
due for release via Steam around the start of next year. You can get
more information on it at the Red Orchestra web site.
With so many Source engine MODs currently in development, we felt we
should point out a few that have been released. Head over to the MOD
Database and check out the Half-Life 2 MODs.
More about RO |
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Written by [KM]ShadowDog
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Thursday, 24 November 2005 |
We have 10 new custom maps on the server now.
Not all of these will be placed into the vote rotation as some are very large, so it is best to download and install them 1st.
Once enough people have downloaded them some might be placed into the rotation, until then please download this Map Pack that contains all of them and ask an admin to change to the map.
Download map pack 'maps-nov05.rar' here - (78meg) use WinRar to uncompress.
The Maps included in the Pack are:

bhd_convoy |
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cs_kismayo |
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cs_urban_v2 |
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de_Church_Marq2 |
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de_bulguksa |
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de_lost |
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de_nocturnal |
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de_parking_deck |
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de_saudi |
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de_spectacle |
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Written by [KM] + FROG +
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Sunday, 20 November 2005 |
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As you can see the forum has been attacked.
the public forums are offline atm, and will remain that way until the attacker is traced.
the content posted is VERY offencive - so dont even bother looking at it.
When the attacker is traced his ISP will be notified, and KM may well seek legal advice.
update:
Nayl has admitted to spamming the forum. |
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Written by [KM]ShadowDog
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Saturday, 05 November 2005 |
Steam Update News
Last week we talked about some of the new content coming to Counter-Strike: Source, namely two new maps along with an expanded selection of player models. The first piece we release will be the map de_nuke, shown in the screenshot below. Also visible in the shot are the new Guerilla and GIGN player models. Before the map is released we'll be adding High Dynamic Range lighting, so de_nuke will provide the first opportunity (for people who have capable hardware) to see HDR in Counter-Strike: Source. The map should be ready to go in a few weeks, and the new player models will show up shortly after Nuke is made available.
We're also getting close to finishing our next Day of Defeat: Source map, Argentan. We're doing daily playtests on it now, and hopefully we'll be able to put together some images of it next week. |
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Written by [KM]ShadowDog
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Sunday, 30 October 2005 |
New Map made by [KM] The Husband, dot_monktown, now playing on our server.
The map is ripped from the SDK Released HL2 map sdk_d1_town_03.
And this is the Final Version
Download the dot_monktown Map here
Play dot_monktown here!
Discuss dot_monktown it here! |
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Written by [KM] + FROG +
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Sunday, 30 October 2005 |
humm the forums are playing about a bit - so if you get any problems when reading posts / posting then dont be to "alarmed"
ive had a quick look about but i cant see anything wrong from here, and its working again (for now)
im sure SD will have a better idea than me at whats going on tho :) |
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