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Written by [KM] + FROG +
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Friday, 27 January 2006 |
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ok, server back up
currently 33 tick.. but apart from that, all the same cfg has been loaded.
i personaly still have loss and choke at spawn, so please report back on your findings. the network staff are still working on the problem, and will upgrade to 66 tick again |
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Written by [KM] + FROG +
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Friday, 20 January 2006 |
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well, militia only has finished
hope you enjoyed having as much time as you want to enjoy the map with your friends!
at the end of the day we racked up a total of 242 clients (people) connected and played ;)
a good day for km, let the times continue |
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Written by [KM] + FROG +
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Wednesday, 18 January 2006 |
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Our Server Is Ill! i know some of you have had ping issues and stuff, and today i join the server and my ping is off the chart! i am attempting to get the problem resolved asap sorry its not been noticed sooner lots of love, Frog |
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Written by [KM]ShadowDog
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Saturday, 17 December 2005 |
The Snow has melted and [KM] The Husband has turned Nighthawk into a wet Aztec.
Download dot_nighthawk_aztec here!
Play dot_nighthawk_aztec here! - 212.187.246.114:27015 |
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Written by [KM] + FROG +
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Saturday, 31 December 2005 |
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Written by [KM]ShadowDog
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Wednesday, 21 December 2005 |
Valve have released the new models for CSS, you should get this automaticly when you restart steam.
Counter-Strike: Source
- Added G.I.G.N and Guerilla player models
- Sniper rifles that are in the process of zooming in don't get the zoomed-in accuracy bonus
- Fixed crosshairs when running in a widescreen aspect ratio
- Added a 'nextlevel' server side command to force intermission and a switch to the specified map after the current round
- Fixed bug where players were able to throw grenades through thin walls
- Added a server message for teammate attacks
- Fixed buy menu not having mouse focus
- Fixed buy menu re-opening when you try to close it.
- Fixed centerprint panel and frames per second panel not resizing correctly after a resolution change.
- '&' chars in player names show in the scoreboard and spectator UI
- In-eye spectators see punch angles
- Fixed bots thinking they are still on a higher nav area when they fall off
- Added nav area ID to the bot debug prints
- Extended the bot_add*, bot_kick, and bot_kill commands to accept skill (easy, normal, hard, expert) and/or weapon preference (sniper, shotgun, etc) arguments. For example, typing ‘bot_add_ct expert” will add a random bot of ‘expert’ difficulty to the CT team.
- Added difficulty, weaponclass, and skill modifiers to the bot_prefix string
- Navigation mesh editing - raising/lowering corners correctly snaps adjacent corners to the same height
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Written by [KM]ShadowDog
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Saturday, 17 December 2005 |
We have one more week of releases coming to Steam before we close out 2005. Next week there will be two new player models, one for each team, released for Counter-Strike: Source. Early next year we'll be releasing a completely rebuilt version of cs_milita. There is also a fairly high chance we'll be releasing an update to Day of Defeat: Source next week, which will include a number of small changes.
Discuss here
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