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de_crossfire Final!
Written by [KM]ShadowDog   
Tuesday, 15 August 2006
Crossfire - Destroy the Evidence
The sinister worldwide terrorist organisation Black Opps Nihilist Group (or BONG for short) believed to be responsible for such atrocities as the "Pudding-Cake-Masacre" and the "Night Of The Sly Mongeese" are known to have a weapons and monetary cache somewhere in the industrial complex.

The terrorists have to avoid arrest, prosecution and a probable one way ticket to Guantanamurder Bay Detention Camp by destroying the weapons cache, or they can a cause a complex-wide power shutdown by blowing up the master control room to cover their escape.

The CT's -obviously- have to smite them mightily to stop them

Map by [KM] G-Rox
Please uninstall all previous versions of the same map and install this final version
Play de_crossfire here! - 212.187.246.114:27015

images - screenshots

de_crossfire counter strike source map

de_crossfire counter strike source map

de_crossfire counter strike source map

de_crossfire counter strike source map

de_crossfire counter strike source map

de_crossfire counter strike source map

de_crossfire counter strike source map

de_crossfire counter strike source map

 
CSS updates: New Train Map and Radar!
Written by [KM]ShadowDog   
Saturday, 12 August 2006
Soon, Valve will be releasing the first in a series of updates to Counter-Strike: Source which will be focused on moving the core Counter-Strike gameplay forward.

The first update will include an updated version of the map Train, which will feature an HDR lighting pass, some minor layout changes, and a number of small bugfixes.


The second facet of this release will be a completely reworked radar system. There will be a significant change to the aesthetics of the radar, but there are also some fairly significant gameplay ramifications to the new system. One example: when you look directly at an enemy for a long enough time for their name to appear on your screen, everyone on your team will be able to see that enemy in the radar. Valve are planning on releasing this first update in about two weeks.
 
PWN3D - The Final
Written by [KM]ShadowDog   
Friday, 23 June 2006
You need javascript enabled to view this movie!
- Thanks to [KM]Señorita Tetas -
 
PWN3D - 3v3 CSS Tournament
Written by [KM]ShadowDog   
Sunday, 21 May 2006
Brought to you by [KM]
3v3 Public tournament
Cash prizes & tournament mementoes for the top 3 teams
Applcations being accepted here
Tournament starts Friday 2nd June 2006
 
CSS Update Incoming
Written by [KM] + FROG +   
Saturday, 13 May 2006
and i quote:

"Counter-Strike: Source has more HDR-enabled versions of maps on the way, along with some enhancements to the game itself."

i think they are probably talking about the source engine update, currently in beta

here is a rundown of changes so far in the beta:

Source Engine
* Bloom (HDR level 1) supported on DX8 cards (previously, dx9-only)

SourceTV
* added SourceTV port and delay time to "status" output if SourceTV is active.
* fixed SourceTV relays unabled to connect to "sv_lan 1" servers.
* fixed SourceTV reporting correct password restrictions.
* fixed SourceTV bots joining game even if command line specified "-nohltv".
* added new command "net_status" that shows more detailed information about total and average packet loss, latency, packets/sec and bandwidth.
* added convar "tv_autoretry 1" so relay proxies try to reconnect after connection crashed/timed out.
* added convar "tv_timeout" to specify connection timeout limit in seconds.
* fixed disappearing weapons in SourceTV.
* fixed spectator chat on relay proxies.
* improved spectator client dispatching, faster and better balanced.
* fixed SourceTV crash during changelevel.
* fixed command tv_record chrashing relay proxies.
* reduced SourceTV CPU demand.

or i wonder if they have done something else,
like:

the sheild?
quickswitch fix?
more player models?

time will tell...
sooner or later, ..
time will tell.

 
CSS: Death Match Night
Written by [KM]ShadowDog   
Tuesday, 02 May 2006
Join us on the [KM] Public server for a night of chaos
and mayhem as we run the Counter Strike Source Death Match mod all night.

Blood will be spilt and old scores will be settled - it’s every man for themselves in this free for all!
20:00 till late - 212.187.246.114:27015
 
Steam Update
Written by [KM] + FROG +   
Thursday, 20 April 2006
Updates to CS:S, HL2, and the Source engine have been released.
The updates will be applied automatically when your Steam client is restarted.
The specific changes include:

Counter-Strike: Source
* Removed FCVAR_ARCHIVE from cl_minmodels
* Added a workaround for linux servers sometimes being frozen after changelevel
* Linux dedicated server -condebug captures all console output now
* Fixed an exploit when joining a team that could spawn live spectators
* Fixed mp3 player advancing more than 1 song during level transitions

Half-Life 2

* Fixed bug where NPCs would ignore hintbrushes that should block line of sight

Source Engine

* Fixed really long game directories not being able to upload game statistics
* Fixed listen server host not being able to hear sounds from bsp .zip files
* Fixed demo smoother not being able to select samples in certain demo files
* Fixed partial-HDR exploit in DX7 allowing wireframe materials

source: steampowered.com

 
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